- #FINAL FANTASY THEATRYTHM CURTAIN CALL SONG LIST MOVIE#
- #FINAL FANTASY THEATRYTHM CURTAIN CALL SONG LIST SERIES#
It’s reminiscent of a nerfed, FF-themed Gitaroo Man, which is not necessarily a bad thing… just a “done before” thing. It’s a bit absurd how easy this game feels. Even with the tracks I wasn’t so familiar with, I was able to get through with an “S” ranking, minimum.
#FINAL FANTASY THEATRYTHM CURTAIN CALL SONG LIST SERIES#
Of course, if you’ve played any rhythm games before-and are at all familiar with the music of the most prolific video game series of all time -then you won’t have any trouble getting through on the ill-named “Expert” level. Selecting your team is important for characters’ unique skill sets, and having enough potions on hand (should you need them) will help along your progress. The idea is simple: You have one life bar and you need to get through a certain number of battles, so you'll need to manage your skills and equip the necessary weapon as best you can. The light RPG elements involved in Curtain Call take a more prominent role in the Quest Medleys (as would be expected), where each character’s individual skills and the equipped item can actually be used. If you’re really nailing them before the toughest part of a track, and they switch life bars around on you, that can get nerve-wracking. There’s a solid number of ways to screw ‘em over too: randomized speed at which the next note appears, hiding what kind of note it is until it’s about to pop up, even switching your life bars around. In a style reminiscent of head-to-head Tetris or Puyo Puyo, playing against either the AI or another player is linked to what you accomplish within the round first if you connect a solid chain of notes to build up your EX bar, a random attack will be sent to your enemy with the intent of screwing with their chain. It can be a little distracting - ooo, pretty colors -but when the song is beaten, the video becomes available to watch in the Museum, so you can enjoy it at your leisure. That goes away when you play the opening title tracks, because the background is the actual opening film from the respective game. Battle music will display the baddies on the left and your team on the right a-la classic FF, and everything is a cutesy, almost paper-doll version of itself, which is a really neat visual twist. Depending on the style of the song (battle music, field and town music, or opening title music) the play is slightly different, but only in the way the screen displays the basic notes. As everything but the play itself is in menu form, it’s clear and clean with enough information to share where you are and what to do. Visually there isn’t that much here, but it’s the nature of this type of beast. “War: The White Weapon” from Final Fantasy Type-0 is bad-friggin’-ASS.
And while I’ve been skeptical about the audio appeal of the games post-PSOne, I’ve gotta admit… some of the newer game songs are really, really awesome. A few of the tracks listed in the older games have been re-imagined and updated with newer effects and instruments, but they still hold up to their originals. The layout is clean and offers some nice art unique to each game represented.
#FINAL FANTASY THEATRYTHM CURTAIN CALL SONG LIST MOVIE#
You can sort them by name, by game title, or even by their style of play (either field music, battle music, or movie clip). After a few practice rounds through the tutorial to get you started, the majority of the tracks are already unlocked and ready to play. The core gameplay itself hasn’t changed from the first incarnation of Theatrhythm apart from a few of the options.